Experience Point Award List

Introduction

Here is a list of experience point awards I use. It contains many of the same entries given in the Dungeon Master's Guide, 2nd Ed. But I've extended and expanded it. A lot of these awards are given to encourage role-playing, something the AD&D core rules studiously ignore. These xp awards are geared towards a High Fantasy, High Magic campaign, where characters can reach 18th or higher level, so you may need to adjust these awards for your specific campaign. Please note I use non-standard coin values (see Character Creation Rules), so the experience point awards based on monetary value will almost certainly need to be changed for other campaigns. Where the term "kill" is used, it means to kill, banish, defeat, or otherwise overcome an animate opponent. It is my hope that other DMs out there will find this list useful. I also encourage you to send me suggestions and ideas (don't forget to remove the NOSPAM.

In my campaign, I give all the players a printed copy of this list for their use. It is the player's responsibility to keep track of any bonus awards he or she may get. This is to minimize DM workload. For hit dice-based awards, the player is responsible for keeping track of the creature(s) defeated, so the DM can provide the player with a hit die total. My players have so far really enjoyed the introduction of these improved xp award tables. The amount of role-playing has vastly increased - mostly because now the players have a definitive list of what the xp rewards are for role-playing. The end result, in my campaign, hasn't really been faster level advancement (though that has happened on occasion). Player enjoyment of the game has gone waaayyy up.

I would also like to take this opportunity to thank all the players who have given me invaluable input in creating these lists. Most especially to Jerald Eaker, James Lell, Thomas Strom, and Sean McDaniels. Thanks, guys!

Miscellaneous


Capturing opponent xp value of opponent
Challenges-Accepting 100xp
Challenges-Winning 350xp
Embarrass the Bad Guy 800xp
Fulfill Vow 350xp
Good idea 50-500xp
Humor award (must make people laugh) 100-500xp
Move of Daring3 +20% xp value
Role playing 50-1000xp
Role playing-Dramatic moment 200xp
Role playing-Got in trouble, knew better 300xp
Role playing-Keeping in character 100xp
Ruin DM's plot 2,000xp + 10% for adventure
Save party (single-handedly) 500-1000xp
Set Up Bad Guy 2x XP value of creature
Single combat award 2x XP value of creature
Stump the DM 500-1000xp
Successful use of nwp for major gain 4 100-500xp

Priests - All


Per spell cast to further ethos1 100xp/spell lvl
Make new spell 500xp/spell lvl
Make potion/scroll2 xp value listed in DMG
Make permanent magic item xp value listed in DMG
Repair magic item2 1/2 xp value listed in DMG

Priests - ACCURIS


Accuris' Description

Per burial performed 10xp
Per greater undead (vampire, lich, lower planar creature) destroyed 500 xp
Per HD of undead destroyed 10 xp/HD
Per spell level used against undead (non-cumulative with general priest spellcasting award 150 xp
Per successful turning attempt 300 xp
Per successful use of any other granted power 100 xp

Priests - Amara


Amara's Description

Per destructive creature defeated (can include farmers, humanoids, etc.) 10 xp/HD
Per Dryad priest actively protects (Priest must take definite protective measures - setting guard animals using Animal Friendship, or regular monthly checks 100 xp/year
Per Dryad rescued/saved from death (Cumulative with previous one.) 300 xp
Per natural animal rescued, retrieved from captivity. (Does not include horses simply used as mounts. Does include any animal treated with cruelty.) 20 xp/HD
Per spell level used to accomplish any task in this list (non-cumulative with general priest spellcasting award). 150 xp
Per square mile of natural land protected (includes stopping non-natural forest fires, deforestation destructive farming, etc.) 100 xp

Priests - Avaryan


Avaryan's Description

Work of art created by priest 10 xp
Education duty performed (school established) 10% cost of school
Guidance duty performed personally 20 xp
Followers of Bael killed/imprisoned 10 xp/HD
Marriage duty performed 10 xp
Spells cast protecting children, fighting priests of Bael, protecting people 150 xp/spell level
Successful use of granted power 100 xp
Work of art recovered (work must be previously unknown or stolen) 20% of value

Priests - Diaunese Shaman


Diaunese Shaman Description

Each spirit captured 10% of creature's xp value when alive
Each totem quest completed 1000xp

Priests - Kamarr


Kamarr's Description

Per new spell/magic item researched 20% of gp value
Per unknown spell/magic item acquired gp value of item
Per mage spell cast 50 xp/spell level
Per adventure that accomplishes deity's goals +10% xp for adventure
Per successful MR roll 100 xp
Per use of any other granted power 50 xp

Priests - Mahnan


Mahnan's Description

"Lucky" number rolled on a d20 during play 100xp
Item stolen or won while gambling gp value
Per use of granted power 100xp
Life threatening risk taken 500xp
Life threatening risk taken & succeeded without using any priest/magical abilities 500xp

Priests - Set


Set's Description

Per use of a granted power 100xp
Per assassination performed 2x xp value of victim
Per plot successfully completed 500xp
Per mission accomplished 200xp
Per reptile rescued 100xp + xp value of reptile
Per formal human sacrifice performed 500xp

Priests - Vardin


Vardin's Description

Per criminal brought to justice 100xp
Per crime adjudicated 100xp
Per execution performed 200xp
Per revenge completed 150xp
Per use of granted power 100xp
Per mystery solved 500xp

Rogues


Per successful use of abilities 200xp
Per gp obtained by theft/swindle/etc. 2xp
Per HD creature defeated (bard only) 5xp

Treasure


Money (This can be modified at DM's discretion) 10% of gp value
Return valuables to rightful owner 50% gp value

Warriors


Per HD of creature defeated in single combat 10xp/HD
Per castle built 6000xp
Per military group formed/trained total levels of group
Style Kill2 +10% xp value

Wizards


Make new spell 500xp/spell lvl
Make potion/scroll xp value from DMG
Make permanent magic item xp value from DMG
Per spell cast vs. foes/problems1 50xp/spell lvl
Per spells successfully researched (not cumulative with make new spell) 500xp/spell lvl
Style kill2 +10% xp value

Reminder: All xp awards are subject to DM approval.

1  Does not include casting healing or protective spells outside of adventure. Example: You get nothing for healing everyone up after adventure when you are safe at home, restoring stoneskins at the end of the trip. You do get xp for doing any of these things during a fight, in between combats while enemies have withdrawn, or casting any divination spell during the adventure that has relevance towards adventure goals, immediate goals, or character goals.

2  These awards are for any kill made with style. For example, disarming an opponent of all weapons before finishing him off, cutting all the armor off of an opponent to force him to surrender (which also gets the Capturing Opponent award), or throwing a lightning bolt at the ceiling to crush enemies with falling debris.

3  Also known as the sheer guts award. Any action which takes unusually high risks. For example, instead of backstabbing an opponent, the thief uses his pick pockets ability to snatch away the bad guy's sword. Or: Letting the giant purple worm swallow you so that you can hack your way out from the inside.

4  Any use of a non-weapon proficiency that results in significant gain towards PC's or party's goals. Example: Using the gem cutter proficiency to create a replacement stone for the Crown of Ages.

Capturing Opponent

PCs capture an enemy. This is the same as defeating him. No extra award if PCs kill opponent while he's still captured. If the opponent is released and is later again captured or killed by the party, they get the xp for him all over again. This award will get reduced with repetitious captures of the same opponent.

Challenges-Accepting

Character is challenged by NPC who can inflict real harm on PC, and accepts. Must stand chance of losing something valuable. Example: Thief accepting a challenge by Vecna (as in, the lich whose hand & eye are now artifacts).

Challenges-Winning

Same as Challenges-Accepting.

Embarrass the Bad Guy

PC puts opponent in very embarrassing situation, public or private. Public is worth more xp. Example: Stealing the evil anti-paladin's armor and clothes, setting the building he's in on fire, and fighting him in the street - while he's in pink polka-dot underwear.

Fulfill Vow

PC makes a vow to accomplish a task, slay an enemy, destroy an item, etc. and fulfills it. Vow must have difficulty attached, more dangerous than a Challenge. Example: Paladin vowing to destroy Lolth, and succeeds in module Q1 - Queen of the Demonweb pits.

Good Idea

Any tactically sound, brilliantly inspired, or otherwise unusually good idea. Examples: Using passwall on the floor to drop opponents through a bridge.

Humor Award

Play must stop while players and DM laugh. Example: Lice: "Look!! A Dandrian!! GET 'IM!!!!" (Inside joke).

Role playing-Keeping in Character

Player runs his character according to description. I.E. Hates magic & constantly reviles spellcasters, Has weak will when being seduced by women, Annoys the heck out of the local priest with philosophical discussions, etc.

Role playing-Dramatic Moment

Tearful expression of grief, vociferous exhalation of frustration, long-lost lovers scene, inventive laying of a curse, etc. Must have DRAMA.

Role playing-Got in trouble, knew better

PC went ahead and did something consistent with his character, which the player knew full well would cause him grief. Must put PC in danger, ruin reputation, ruin love interest, etc.

Ruin DM's Plot

If a PC ruins my plot, by accident or design, special award. Plot must be in shambles, with no hope of recovery.

Save Party (single-handedly)

PC must, without assistance by any allies (familiars are an exception), rescue another PC (or the entire party) from certain doom. This doom can be a Role playing-Got in trouble, knew better; a Challenge, etc.

Set Up Bad Guy

PC(s) arrange for an enemy to be taken out by another enemy, or by his own side (3x award for this).

Single Combat Award

PC challenges/is challenged by powerful opponent (must be at least equal or greater power to PC) to single combat. Non-cumulative with the regular single combat award of 10xp/HD. PC must win without any outside assistance. I.e., no prep time to cast protective spells (unless the bad guy gets the same), no summoning monsters to help with the fight, etc.

Stump the DM

Any situation the player manages to put the DM into where the DM can't get a way out. Example: Anything not covered by published rules that also isn't in a player handout. One infamous Stump the DM award was: Casting a Dispel Magic and Fireball simultaneously - this resulted in a rules-decision.


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